Basic Mechanics Edit
Character Vitality Edit
Below is a quick reference chart for all character's health values (from greatest to least):
|Reviel, Caligula, Reinhard||9,090|
Chip Damage Edit
All attacks with active frames (Normals, Specials, Supers) deal chip damage when successfully blocked, chip damage is calculated as:
Note that all chip damage can be slowly recovered over time so long as you are not in hit or block stun. Also while this recoverable chip shares the same color as residual damage from a successful hit or combo, the latter can NOT be recovered and is instead immediately lost.
Hit State Bonus Edit
In E's Laf damage for successfully hitting attacks varies slightly depending on the state in which your opponent is in during the hit. Distribution is as follows:
|Aerial||Base + 40%|
|Crouching||Base + 20%|
This applies to every attack done while grounded, most aerial attacks do not receive any bonus, always doing base damage.
Advance Mechanics Edit
|Gameplay||Glossary • Game Modes • HUD • Controls • System • Translations|
|Characters|| Main • Serena A • Serena B • Reviel • Sisca A • Sisca B • Tae