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Sisca

Profile & Background Edit


<Stuff>


Abilities Edit


Health Points

8928

Alternate D-Type

(As of ver 1.00) Sisca is 1 of 2 characters that have an alternate "D-Type". By selecting Sisca and pressing the D button before choosing your color you can alternate between the two available types, (Note this page ONLY covers A-Type info, for B-Type click here).

Autocombo

Sisca has an autocombo (AAAA) that ends in 214B if you do not have 2 meters, and 63214C if you do.

Front Step

The dash command (66) results in a low to the ground, short hop forward (you are considered airborne). Sisca A can also crossover opponents with her Step, so long as they aren't in the corner.

High Back Dash

Back Step (44) actually has Sisca leap high off the ground while moving backwards.

"Detonation" Gauge

Sisca posses a character specific gauge tied directly to her 236+B, which launches a projectile and (on successful hit) places a hex on them. The gauge shows you how much time remains until the hex explodes (launching the opponent on hit, but it can be blocked).


Move List Edit


Normals Edit

Hit lvl Cancel Damage P1 P2 PR Vantage Notes
5A
Low
280
95 100 100 -4
c.5B
Mid
440
100 100 87 -1
f.5B
Mid
440
100 100 100 -6
5C
Mid
570
100 100 100 -2
5D
Mid
770
100 100 62 -7~-1
2A
Low
220
80 100 87 +1
2B
Low
400
90 100 100 +3
2C
Low
Mid
440
610
100
100
100
100
50
37
-15
-5
Launcher
2D
Low
440
60 70 212 -8 Hard Knockdown.
j.A
Mid
320
100 100 100 +7
j.B
Overhead
440
100 100 100 +9
j.C
Overhead
540
90 100 112 +8
j.D
Overhead
640
85 100 75 -11

Command Normals Edit

Hit lvl Cancel Damage P1 P2 PR Vantage Notes
5AA
---
490
100 100 200 -10 Auto-Combo series
5AAA
---
670
100 100 200 -14 Auto-Combo series
6A
Mid
480
90 100 100 -1 Launcher
6C
Mid
510
80 80 50 +0~+4 Stagger
6D
Mid*
650
100 100 87 -12 *If done point blank in front of a crouching opponent, will whiff.
Throw --- 80
730
70
80
100
100
50
87
---

Specials Edit

Hit lvl Cancel Damage P1 P2 PR Vantage Notes
甘噛
(236A)
Mid 690 100 100 50 -1 (when point blank)
甘噛
(236B)
Mid
Mid
690
850
100
100
100
100
50
37
-6
---
(when point blank)
燕雀
(214B)
Mid
480
75 80 50 -31
燕雀
(214C)
Mid
670
80 100 50 +15
燕雀
(214D)
High
670
80 100 50 -8
雁>脱兎
(623B/C~B)
---
---
--- --- ---
---
Backward teleport.
雁>空蝉
(623B/C~6B)
---
---
--- --- --- --- Forward teleport.
雁>地舐
(623B/C~A)
Low 560 75 100 37 -19
雁>貫喙
(623B/C~C)
High 720 80 100 100 -19~+3 Causes wallbounce.
雁>川蝉
(623B/C~6C)
Mid 720 85 100 37 -26~-19 Causes slide.
雁>狐百合
(623B/C~D)
Mid 800 70 100 100 -11 Costs 1 meter,
逆撫
(236C)
N/A 10 0 50 25 --- Unblockable,
逆撫
(236D)
N/A 10 0 50 25 --- Unblockable, costs 1 meter.
逆撫
(236[D])
N/A
Mid
10
1280
0
100
50
100
25
50
---
+8~+20
Charged version of the above. First hit is unblockable, costs 1 meter.

Supers Edit

Hit lvl Cancel Damage P1 P2 PR Vantage Notes
手向けの花
(214214A)
Mid
720 (x6)
100 50 37 +9~+16
諸侯凱旋
(632146C)
Mid
0
720 (x9)
60
100
90
100
37
50
-10~-5

Tactics & Strategy Edit


Character Overview Edit

<Stuff>


Chain Tree Edit

<Stuff>


Combos Edit

After every combo, (damage, meter gain) is listed.

Inputs Notes
Mid Screen 5AAA xx 623C~6C~6B, 5A-6D xx 214D, 6D, iad.5A-5C, 5AA-6D xx 623B~6C~6B
(1908, 104)
Universal, carries about 90% of the screen.
(2483, 86) with c.5B-5C starter instead. Video .
Corner 5AAA xx 623C~6C~6B, 5C-6D xx 236B, 5AA (*) xx 214C, (*) 6D xx 214D, 236A, (*) 5A-5C-5D, 5A-5C-6D xx 623B~6C~6B
(2387, 117)
Universal, corner damage off 5AAA.
Against smaller characters, you need a slight delay at the points marked (*).
(3002, 100) with c.5B-5C starter instead. Video .
Specific Combo A----

Combo B










Combo C

Notes A----

Notes B










Notes C

Miscellaneous Edit


Trivia Edit

  • Has a Special VS theme and intro with Caligula (they are also from the same game, Prince Calling, Princess Crying).
  • One of her palettes is made to look like the King Of Fighters' character Kula Diamond

Default Color Values Edit

<Stuff>

Test Edit


Normal AttacksEdit

5A Damage Hit Level P1 P2 PR Vantage Startup Active Recovery Hitbox
5A
280 Low 95 100 100 -4 7 8 7 Click Here !
Quick kick, hits low. Can be followed to auto-combo with more 5As.
f.5B Damage Hit Level P1 P2 PR Vantage Startup Active Recovery Hitbox
Far B
440 Mid 100 100 100 -6 7 3 18 Click Here !
Far slash. Hitting 5B closer to the ennemy will result in another attack (see below)

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