Profile & Background[]
<Stuff>
Abilities[]
Health Points
8928
Alternate D-Type
(As of ver 1.00) Sisca is 1 of 2 characters that have an alternate "D-Type". By selecting Sisca and pressing the D button before choosing your color you can alternate between the two available types, (Note this page ONLY covers A-Type info, for B-Type click here).
Autocombo
Sisca has an autocombo (AAAA) that ends in 214B if you do not have 2 meters, and 63214C if you do.
Front Step
The dash command (66) results in a low to the ground, short hop forward (you are considered airborne). Sisca A can also crossover opponents with her Step, so long as they aren't in the corner.
High Back Dash
Back Step (44) actually has Sisca leap high off the ground while moving backwards.
"Detonation" Gauge
Sisca posses a character specific gauge tied directly to her 236+B, which launches a projectile and (on successful hit) places a hex on them. The gauge shows you how much time remains until the hex explodes (launching the opponent on hit, but it can be blocked).
Move List[]
Normals[]
Hit lvl | Cancel | Damage | P1 | P2 | PR | Vantage | Notes | |
---|---|---|---|---|---|---|---|---|
5A | Low
|
280
|
95 | 100 | 100 | -4 | ||
c.5B | Mid
|
440
|
100 | 100 | 87 | -1 | ||
f.5B | Mid
|
440
|
100 | 100 | 100 | -6 | ||
5C | Mid
|
570
|
100 | 100 | 100 | -2 | ||
5D | Mid
|
770
|
100 | 100 | 62 | -7~-1 | ||
2A | Low
|
220
|
80 | 100 | 87 | +1 | ||
2B | Low
|
400
|
90 | 100 | 100 | +3 | ||
2C | Low
Mid |
440
610 |
100 100 |
100 100 |
50 37 |
-15 -5 |
Launcher | |
2D | Low
|
440
|
60 | 70 | 212 | -8 | Hard Knockdown. | |
j.A | Mid
|
320
|
100 | 100 | 100 | +7 | ||
j.B | Overhead
|
440
|
100 | 100 | 100 | +9 | ||
j.C | Overhead
|
540
|
90 | 100 | 112 | +8 | ||
j.D | Overhead
|
640
|
85 | 100 | 75 | -11 |
Command Normals[]
Hit lvl | Cancel | Damage | P1 | P2 | PR | Vantage | Notes | |
---|---|---|---|---|---|---|---|---|
5AA | ---
|
490
|
100 | 100 | 200 | -10 | Auto-Combo series | |
5AAA | ---
|
670
|
100 | 100 | 200 | -14 | Auto-Combo series | |
6A | Mid
|
480
|
90 | 100 | 100 | -1 | Launcher | |
6C | Mid
|
510
|
80 | 80 | 50 | +0~+4 | Stagger | |
6D | Mid*
|
650
|
100 | 100 | 87 | -12 | *If done point blank in front of a crouching opponent, will whiff. | |
Throw | --- | 80 730 |
70 80 |
100 100 |
50 87 |
--- |
Specials[]
Hit lvl | Cancel | Damage | P1 | P2 | PR | Vantage | Notes | |
---|---|---|---|---|---|---|---|---|
甘噛 (236A) |
Mid | 690 | 100 | 100 | 50 | -1 | (when point blank) | |
甘噛 (236B) |
Mid
Mid |
690
850 |
100 100 |
100 100 |
50 37 |
-6 --- |
(when point blank) | |
燕雀 (214B) |
Mid
|
480
|
75 | 80 | 50 | -31 | ||
燕雀 (214C) |
Mid
|
670
|
80 | 100 | 50 | +15 | ||
燕雀 (214D) |
High
|
670
|
80 | 100 | 50 | -8 | ||
雁>脱兎 (623B/C~B) |
---
|
---
|
--- | --- | --- | ---
|
Backward teleport. | |
雁>空蝉 (623B/C~6B) |
---
|
---
|
--- | --- | --- | --- | Forward teleport. | |
雁>地舐 (623B/C~A) |
Low | 560 | 75 | 100 | 37 | -19 | ||
雁>貫喙 (623B/C~C) |
High | 720 | 80 | 100 | 100 | -19~+3 | Causes wallbounce. | |
雁>川蝉 (623B/C~6C) |
Mid | 720 | 85 | 100 | 37 | -26~-19 | Causes slide. | |
雁>狐百合 (623B/C~D) |
Mid | 800 | 70 | 100 | 100 | -11 | Costs 1 meter, | |
逆撫 (236C) |
N/A | 10 | 0 | 50 | 25 | --- | Unblockable, | |
逆撫 (236D) |
N/A | 10 | 0 | 50 | 25 | --- | Unblockable, costs 1 meter. | |
逆撫 (236[D]) |
N/A Mid |
10 1280 |
0 100 |
50 100 |
25 50 |
--- +8~+20 |
Charged version of the above. First hit is unblockable, costs 1 meter. |
Supers[]
Hit lvl | Cancel | Damage | P1 | P2 | PR | Vantage | Notes | |
---|---|---|---|---|---|---|---|---|
手向けの花 (214214A) |
Mid
|
720 (x6)
|
100 | 50 | 37 | +9~+16 | ||
諸侯凱旋 (632146C) |
Mid
|
0
720 (x9) |
60 100 |
90 100 |
37 50 |
-10~-5 |
Tactics & Strategy[]
Character Overview[]
<Stuff>
Chain Tree[]
<Stuff>
Combos[]
After every combo, (damage, meter gain) is listed.
Inputs | Notes | |
---|---|---|
Mid Screen | 5AAA xx 623C~6C~6B, 5A-6D xx 214D, 6D, iad.5A-5C, 5AA-6D xx 623B~6C~6B (1908, 104) |
Universal, carries about 90% of the screen. (2483, 86) with c.5B-5C starter instead. Video . |
Corner | 5AAA xx 623C~6C~6B, 5C-6D xx 236B, 5AA (*) xx 214C, (*) 6D xx 214D, 236A, (*) 5A-5C-5D, 5A-5C-6D xx 623B~6C~6B (2387, 117) |
Universal, corner damage off 5AAA. Against smaller characters, you need a slight delay at the points marked (*). (3002, 100) with c.5B-5C starter instead. Video . |
Specific | Combo A----
Combo B
Combo C |
Notes A----
Notes B
|
Miscellaneous[]
Trivia[]
- Has a Special VS theme and intro with Caligula (they are also from the same game, Prince Calling, Princess Crying).
- One of her palettes is made to look like the King Of Fighters' character Kula Diamond
Default Color Values[]
<Stuff>
Test[]
Normal Attacks[]
5A | Damage | Hit Level | P1 | P2 | PR | Vantage | Startup | Active | Recovery | Hitbox | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
280 | Low | 95 | 100 | 100 | -4 | 7 | 8 | 7 | Click Here ! | ||||||||
Quick kick, hits low. Can be followed to auto-combo with more 5As. |
f.5B | Damage | Hit Level | P1 | P2 | PR | Vantage | Startup | Active | Recovery | Hitbox | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
440 | Mid | 100 | 100 | 100 | -6 | 7 | 3 | 18 | Click Here ! | ||||||||
Far slash. Hitting 5B closer to the ennemy will result in another attack (see below) |